Online Activity

I’m kinda bored of blogs already. I don’t see how someone can be motivated enough to constantly have something to share. Or maybe I’m just too inconsistent. Well whatever it is, I don’t expect much online activity to happen from me for a while. I’ll probably just write stuff once in a while.

It seems to me that High-activity sites are just more useful… well, some of them at least.

Here are a few useful sites :

Digg.com
(One of the best sites for finding what new articles are popular)

Metacritic.com
(One of the best sites for seeing the different reviews for movies, books, games and stuff.)

ThePirateBay.org
(My favorite individual Torrent site. Enormous amount of things to download)
Torrentz.com
(This site might actually be the best torrent site, as it lists the links to torrents from other sites)
IsoHunt.com is also a huge torrent site.

PhotoBucket.com
(Surprisingly, photobucket might be the best place to search for images. It’s pretty good.)

RawStorycom
(One of the least biased news site out there)
InfoWars.com
(An somewhat-extreme non-mainstream news site. It’s interesting seeing all the different comments in the news.)

SurfTheChannel.com
(Pretty good site for finding tv shows links to stream and watch)

1up.com
(One of the better main-stream video game news sites. Though there’s lots of other good ones out there)

VGChartz.com
(Very interesting Video Game site. Has statistics, reviews, and good articles.)

IndieGames.com
(Good site for having a look at independent games.)
It’s interesting to look at or play independent games. They usually have a touch of creativity which you don’t see in main-stream games.

..And yes, I’ve been back into gaming lately.

I’d like to know other useful and interesting sites that aren’t blogs. If anyone would like to share some, please do.

Games – inFamous & ProtoType

Two interesting sand-box-type games have come out recently; inFamous, on the PS3 only, and ProtoType on PS3, XBox 360, and PC.
I would’ve liked to do an in-depth review and comparison but unfortunately I’ve only recently been playing inFamous and am waiting to finish that one before I play ProtoType more(there’s a reason for that, which I’ll get into later).

Here’s the trailer for inFamous:

And here’s one for ProtoType:

just in case that trailer wasn’t enough;

Here’s just a video of actual inFamous gameplay near the start of the game: http://www.youtube.com/watch?v=upZJk80p9bw&feature=related

And here’s a Gameplay video for Prototype: http://www.youtube.com/watch?v=y1sg3oVDg7I

Now, I think just from watching both, it’s obvious that they’re quite different games, even though they both have sand-box-type gameplay and cool powers to use. I’m sure some have tried to compare both.

Note: Keep in mind that I haven’t seen as much from ProtoType as I have of inFamous. The following is more of my initial impression of both games put into a comparison.

inFamous, when it comes to attacks, is mostly about 1 particular concept; shooting or blowing stuff with electricity. The player is powerful apart from that, but for the most part, it’s more about using and developping new electrical abilities (with the help of exp points), but it sort of feels intricately designed; You can absorb electricity from anything that has a current to recharge your energy, and every ability you earn is useful in different ways. In ProtoType, the player’s abilities are on a different spectrum. The player is very powerful and your powers are almost demonic, and you can get and absorb new ones in different ways. The abilities are varied and the amount of possibilities for the different ones you can get seem far greater. You don’t only have all sorts of different kinds of weapons and attacks that you can materialize to use, but there’s all kinds of abilities, including some stealth abilities like taking over someones body to pass unnoticed, and you can also use lots of things laying around as weapons, such as rocket launchers and tanks.
Note: You can’t drive cars in inFamous.

In inFamous, things can get chaotic, but for the most part things around are a lot more passive. There’s some exploration going on; you can climb wherever there’s ledges at a cool pace, and there’s actually a kind of sense of exploration and of satisfaction from getting to certain areas — A fun platforming aspect is present. And along the other aspects, the entirety of the gaming experience just seems high quality.
Compare that to ProtoType, where you can run like the wind and run up buildings and jump 2 stories high in the air and pretty much go anywhere at a fightening pace. The rush from going around in an awesome manner is much greater in ProtoType, but at the same time the exploration aspect doesn’t feel as rewarding since it’s so easy to get around… but there is awesomeness, and the stealth aspect of the game may bring that certain slow-pace element that can be fun. One other thing about the game is that things around are extremely chaotic and dangerous, which also makes playing a bit more demanding.

In inFamous, The setting is somewhat dark, but apart from that it’s that extreme and depending on the way you play, you can choose to be good or evil. ProtoType you have no choice but to go down a dark path; everything is bad, chaotic, and gruesome. And you get to tear up people, Hell Yeah!
In many ways, The intensity in ProtoType seems like a step up for many aspects, compared to inFamous, especially with the pacing and the action. More intense doesn’t mean better, and inFamous pulls through by its attention to key details which make a game fun. But it is the reason why I’m playing inFamous before, because I think there’s the possibility that I might find its gameplay dull compared to the extremity of ProtoType, if I play it at the same time. Who knows, for now.

Now, one aspect of the gameplay which makes a huge difference, which I don’t think a lot of people have talked about, is the controls. The controls determine the biggest part of the gameplay. inFamous has really refined controls and it feels tight and nice, But there’s one significant factor in determining how someone will like it; it’s largely a 3rd person shooter. When you hold L1 to use your powers, your perspective shifts to almost a 1st person aspect, where you control the aiming with the right analog stick, and shoot lightning bolts and your other projectiles. And that’s really a big thing. The majority of your powers are projectiles and you use them like you would in a 3d shooter. Anyone who’s fan of 3d shooters on consoles wouldn’t have a problem with this and probably like it a lot, but I know a lot of people who can’t stand to play that kind of playing on a console. It’s just that the game has a particular combination of playing types; the electric attack aspect feels like it’s a separate mode from the adventure aspect because of the way it’s done (like a shooter). The adventure aspect plays really well on the controllers. Most who have gotten used to playing shooters on the PC, will agree that using a mouse is not only simpler and more accurate, but also less annoying to control. Though, they didn’t do a bad job at all with the aiming; it’s really well-done and provides an interesting shooting experience, but it’s not for everyone. ProtoType has a lot more melee and is a lot more varied in the different kinds of abilities. It’s a significant difference for many gamers, as it kind of seperates both games into different enough genres, just because of that. Also, I’m surprised by how good and smooth the controls and gameplay. ProtoType may not be as good for how well it works in certain ways, but I expected that.

As for stories and missions, inFamous is again less extreme, and a bit more typical, but it stays fun and entertaining. ProtoType may not do as good a job as to keep intrigue, and less attention to detail may be present here and there.

So, overall, both games have different aspects to offer, and whereas inFamous feels a bit more typical, narrow, and shooter-esque, it’s a bit more meticulous in certain aspects. The atmosphere is interesting to play in, and it can even be relaxing to play (Well, depending). It’s overall well-done and a solid experience. A quality product.
ProtoType on the other hand, is in some ways more expansive, and way more extreme and intense, as well as very dark with its content. Certain things make it seem a bit less refined, as things may be too unrestricted, but sheer pleasure from how extreme it gets, and to feel so powerful, surely makes up for it.

Note: I’d have more to say in the future, as well as a more accurate review, after I’ve played fully both games. That may be in quite a while though.
I can say though, that up to now, inFamous is one of my favorite games to date. And that says a lot.

E3 2009

electronicentertainmentexpo

E3 had some interesting enough gaming announcements this year…

Here’s a link to Gamepro’s article on the best and worst of e3 2009:
http://www.gamepro.com/article/features/210636/e3-2009-the-best-and-worst-of-e3/

The new motion control that Sony came up with seems promising, especially with the demos that show just how precise it is. The Wii failed to produce something as precise. Sony showed off at one point a shield and sword demo, and I think everyone who sees it can picture having enormous fun with it. It should be capable of doing what the Wii was supposed to, but failed doing. I’m sure it’ll still feel gimmicky at first, before game companies get how to exploit it, and it’ll be hard to make good use of it without sacrificing a certain balance in games, but it’ll be worth it if we can slash stuff so precisely. I don’t know why GamePro considers this announcement “bad”.

On the PS3, God of War 3, Uncharted 2, and Assassin’s Creed 2, were all popular announcements, of course.

PSP Go, the new Sony handheld. I don’t know if it’ll succeed that much over the old one, but we’ll see. At the very least you can easily download content for it, and it has touch screen.

The new Super Mario Bros on the Wii caught my eye. It’s good that at least Nintendo has realized the potential of 2d games to a certain degree. 2d has always been and is still fun, but has been neglected throughout the years with the advancement of 3d. Since Mario 3, I’ve always wanted to play such a 2d scroller with friends simultaneously, during a level, instead of taking turns. With the addition of the propeller suit, it finally brings back the fun of a power up to fall slowly, which we could do in Mario 3 and Super Mario World.

The new Metroid (Other M) might let down many fans, as it’s an action-oriented third person game, and the series has usually more focused on exploration than action, but it’ll be an interesting change. Apparently a crew used to working on Ninja Gaiden are part of making it. Seeing as how good Ninja Gaiden is, I’m pretty curious how it’ll turn out.

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Mario Galaxy 2 sounds alright. And fans of the Mario & Luigi RPG will be interested by the odd new title, where you apparently end up inside bowser’s organs?

I don’t have much to say about the Xbox 360, but some of the announcements, like Crackdown 2, were pretty cool.

Final Fantasy 13 is announced to come out in Spring 2010 for North America, which means another year to wait, at the least.

Not bad announcements, overall.3

France Impression

paris-france

France. I went there, so now I’ll talk a bit about my trip.

The first city I went to was Paris, and it’s not exactly how we’d picture it; it’s a lot more metropolitan-like than I expected. I suppose it’s natural, considering how popular the city is. There’s tons of roads, lights and metros (which are really complicated to navigate in). When walking throughout Paris, I thought it looked how I pictured a typical European city, and not really how we’re shown France in Hollywood movies and stuff like that. The Eiffel tower wasn’t that impressive, and is actually not that tall, but it was still pretty cool seeing the surroundings from a higher point of view. We went at night, and the lights made it look pretty interesting.

Wherever there were bridges with water is where the prettiest scenes were. Also nice, a few places had pedestrian streets, where no cars went through and so just a bunch of people walked through, surrounded by boutiques and in one place a cool little park that combined well with the surroundings — those were the areas that were note-worthy, and I wished there were more places like those.
seine-pont-alexandre-iii-paris-fp020

Buildings in France are a good change of pace from all the PVC and plastic I’m used to in Canada. That was probably what I liked the most about the buildings in Paris, was that they were all made with a classic touch to it, from material that looked more natural and stony.

By far my favorite part of Paris were the Catacombs. It’s something so different and wicked, and being able to traverse through that dungeon-like passage really feels like being immersed in a dark part of history. Walls packed full of bones and skulls, some with cool patterns, and… I swear, at one place the skulls were placed so that it looked like the shape of a heart, it’s really funny and eerie at the same time.
161752384_12b9350edethe-catacomb-museum

For food, at a restaurant, I tried some Duck; The texture is interesting as it’s more firm than chicken, and the skin is fattier… and the actual meat tastes great. I’d eat duck over chicken any day.
And of course, a fun part about being in France was eating baguettes and pastries. It’s all individually made and just generally tastes better than average pastries we can get in North America. You can bet I ate my share of em. Though I’m surprised I didn’t eat more than I did.
french_pastries
One curious thing though, is that they don’t eat butter with their bread. If they put anything on it, it’s Jam.

Now, are people in Paris truly rude? I’d say no, but they are pretty boring. They don’t smile and only mind their own business. Though there was this one guy that got real pissed off when we simply passed in front of him. They definitely have a different list of what they consider polite and impolite over there.

We went to Versailles, to see the famous castle, and were actually disappointed by it. It was more of a museum than a castle. Very touristic, and overrated. What we found awesome was actually a part outside close-by called “Petit Trianon”. It had beautiful scenery and old french village-like houses, as well as a few greek-like structures. Very nice place to walk around.

The next city we visited was Tours. And it was pretty damn cool. The city was generally just prettier and it felt a lot less chaotic than Paris. The environment looked even more natural and classic in Tours, and things just felt more relaxed. The people were less serious too, and greeted often. One odd thing though, it was almost as if people were expected to greet others, there. When they said “Bonjour”, they would stare at you until you’d greet them back.
Also, people in Tours speak french really well. They don’t have an excessive accent like the ones in Paris do.

We went to see multiple castles around Tours, now that’s cool. I was still hoping to see a real medieval castle, where I could picture soldiers and horses battling around. Unfortunately, most castles we saw weren’t of that nature, but they still looked cool. It’s the kind of castles you’d see some rich nobles buy.
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When we got to the castle at “Amboise”, we finally got to see some cool fortress-like walls and there were actual suits of armor in the castle, along with some swords and spears hanging on some walls, mahaha! Now that’s what I’m talking about. I felt like grabbing one of them and slashing some knights.
amboise13185442279wCgdEz_fs

Last big city we went to was Nantes. It felt a lot like Paris, in many ways, but with a bit more open space.
For some reason, there were alot of insects flying around, and let me tell you something, there’s no screens for windows in France.. at all. So if you’re thinking of getting some air by opening the window, don’t mind the mosquito infestation you’ll get. Seriously, we left the window open for about 20 minutes, and when we came back there were hundreds of bugs flying in our hotel room. They didn’t even warn us about such a problem — unacceptable . I managed to get them to move us to another room.

By far the best place we visited was a small town called Clisson, not far from Nantes. Being small, the surroundings were less industrialized, and more open. There were some older houses and there was green growing everywhere; on the walls and gates, as well as the houses.. it just made everything look unique and sort of artistic. There were multiple pedestrian streets with restaurants having verandas and tables outside, with a nice relaxing scene to dine at.
cliss

A popular dish around those parts was something called something like “Cricke”, which was basically slices of potatoes with different melted cheeses on it. It was seen as fancy, but to me it just resembled nachos, with a fancier presentation.
The French spoken in those parts is really particular, and we had trouble communicating with the folks there. Canadian French just didn’t cut it. Example: When we wanted the bill, we couldn’t ask for a “bill”, or “recu”, or “check”, or even “facture”, we had to say we want the “Addition”, else they didn’t understand.

Now, the last thing I visited was the best. The Clisson Castle, was exactly the kind of castle I wanted to see. It dated from medieval times, and was now partly in ruins, with vegetation growing on it and birds flying around. Roaming around with old stone walls and towers, you can really picture there being soldiers around and all that. It would’ve been a great place to film a movie or stage an epic war.
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Overall, France is interesting, but I felt like The most popular places weren’t actually the best. Places like Paris are overrated, and smaller towns with older buildings, castles and ruins are way cooler, not to mention there are less tourists, so it’s easier to roam around and get good views.
Oh, and, they really take good care of their parks over there. Roaming around the parks was one of my favorite events. Lots of vegetation. They also have lots of ducks fiddling around them(mmm.. yummy ducks..). One park in Tours was pretty big, and had about a dozen different animals living in them too, behind fences — kangaroos, ostriches, turtles, goats, and flamingos. It was odd that nobody had to pay to get in, but really nice.

As far as prices go. Traveling is very expensive, especially if someone wants to see multiple areas. Food in Europe costs a lot. Just a sandwich at a store can cost about 4.50 Euros, which equates to like 8 Canadian dollars. That’s crazy (Something similar might cost 3.50 CAD in Canada). Thankfully bread itself is pretty cheap, and one decently long baguette is only about 0.60 euros. But the costs of living over there really is high.
By far the most annoying expense is water. Having to constantly buy water whenever thirsty, is not only troublesome, but very pricey. One small bottle of mineral water is typically 1.50 euros to 2.10 euros, depending on where bought.

Temperatures were warm and humid.. and it was cloudy often.

I’d say It was worth it. I don’t think I’ll be going back to France though. Going there once is enough.
That’s all I have to say about the trip for now.